Fortune Favours the Bald


Items marked with [ ] have been advanced during play.

Brawn 3 Finesse 3 Resolve 2 Wits 2 [ 3 ] Panache 2 [ 3 ]

Connection 3, Keen Senses, Lesser Gesa, University & Opah

Avalon (PD), Castillian (AQC), Eisen, Kanuban & Vendal (PD) [Avalon and Vendal no longer PD]

Fascination 3 – Wonders most Thean’s take for granted. Edible wonders mostly.
Lost Love 2 – Leni stares at calm pools sometimes. Wondering how to return to her.

Reputation [ 8 ]

Skills Acrobat, Athlete, Criminal, Doctor, Guide, Herbalist, Hunter, Medicine Man, Merchant, Polearm, Sailor, Spy & Urchin

Knacks Attack (Polearm) 3, Balance 2, Climb 2, Cooking 3, Diagnosis 3, First Aid 3, Flora 2, Footwork 3, Gambling 1, Knotwork 1, Parry (Polearm) 1, Religious Lore 1, Ride 1, Rigging 1, Shadowing 2, Sprint 1, Stealth 3, Street Navigation 2, Survival 2, Throw 1, Tracking 2 & Traps 1 [Ambush 1, Compounds 1 & Surgery 1]

School Nahgem: Kick 3 [ 4 ], Pole Vault 3 [ 4 ], Throw Spear 3 & Pommel Strike 1 [ 3 ] Exploit Weakness 1 [ 2 ]

Opah Leni’s Lan Spear Lan 1 [ 12 ]

Experience [ 3 ]


  • Attack: Spear 6k3 [Kick 7k3]
  • Damage: Spear 7k2 Kick 4k2
  • Passive Defence 20
  • Active Defence 6k3
  • [Active Defence Pole Vault 7k3 +5TN]

School Abilities

Apprentice: 1 Free Raise per Mastery Level to resist Fear. No Swordsman’s Membership instead, you gain a Free Raise to your Attack Roll with a spear

Journeyman: Pole Vault Knack now Active Defence, the TN for which is raised by 5. If you succeed, you gain 1 Drama Die, which must be used before the end of the combat. These Drama Dice can never become XP. You may gain up to three Drama Dice in this manner per battle [now unlocked]

Master: One of the final tricks of the Nahgem style is a high kicking attack. The Master plants the butt of his spear against the ground, and swings his body upwards, launching a powerful kick in the direction of his enemy’s face. When you make such an attack, you use your Kick Knack, but you add your Rank in the Pole Vault Knack to both the TN of any Active Defence against your Kick and to the Damage Roll of the kick. Furthermore, for every two Raises you declare and make with this kick, you gain an additional Free Raise as well. {Ability Locked}

  • Destiny Spread
  • Arcana: Hubris – Overconfident
  • Past: 9 of Coins – 3 Point connection (Hideaway – Eisen explorer captain)
  • Present: 5 of Coins – Take 1/2 your starting money and give it to the party – they kept it :(
  • Future: 10 of Swords – Lost Love 2


  • Lan Spear
  • Leni’s Legend. Leaf Shaped knife – No unskilled penalties +1k1 On all non combat uses.

Some glimpses into Leni’s past before these adventures begun

“Ah Leni, so many questions.
Opah is the answer to most.
The rest you learn as you grow.”

“Life is a trick, and you get one chance to learn it.”

“You begin to understand, you may be an Opahkung yet.”

“She is from another tribe but as always I can see there is no stopping you.”

“It came for the Theans… She saved them. I’m sorry she never had a chance. Where are you going? Please Leni don’t! You can’t fight it.”

“You want to come with us? There was me thinking people escaping were only going one way. I know that look your escaping something. Welcome aboard.”

“You’ve picked up Eisen quickly my friend, shame you’re leaving so soon. You are always welcome here.”

“I agree Leni, powder weapons are foul they lack drama. You’ll never use one again? I’ll hold you to that.”

“Look everyone, the ship isn’t going anywhere till the captain pays what he owes us. So I doubt any of you are getting paid anytime soon either. Little Carleon has ships come and go all the time my advice is you sign on with one of them and get paid in advance in future.”

20 Questions:

1. What country is your Hero from?

Kanuba an Island in the Midnight Archipelago

2. How would you describe your Hero’s physical appearance?

A little below average height for a Thean but tall for a Kanu with a wiry build. He’s a young man with a friendly face warm eyes and a bald shaved head.

He will mostly be wearing the well worn clothes given to him by sailors when he left Kanuba along with a pair of boots he received from a bard in Avalon which he believes have great Lan in them.

3. Does your Hero have recurring mannerisms?

He smiles a lot and is very friendly. He is also still relatively new to Theah and has a great deal of curiosity about new people, places, food, drinks and creatures.

His happy nature and simple language gets mistaken by many Theans as a simple mind something Leni is happy for them to do.

He also has a habit of referring to himself in the 3rd person.

4. What is your Hero’s main motivation?

Opah. This is not the pursuit of power as some would believe, or the gambler chasing luck as some Thean’s misinterpret.

Opah to Leni is everything and everthing is Opah. Good or bad, right or wrong as an Opahkung he sees and understands this and will happily tell others if they want to learn.

5. What are your Hero’s greatest strengths and greatest weaknesses?

His curiosity has been both since arriving in Theah resulting in both Lan and Nal

6. What are your Hero’s most and least favourite things?

Most: His spear – the only thing which he brought with him from Kanuba.

Least: The rain – How can simple weather make these Theans hate the world so much?

7. What about your Hero’s psychology?

He’s a happy person with a strong belief in himself. He has perhaps too much faith in other people but that comes from living on Kanuba instead of Theah.

8. What is your Hero’s single greatest fear?

That he’ll never get a chance to return home.

9. What is your Hero’s highest ambition? Greatest love?

Ambition: To return home to Kanuba years later a potent Opahkung with many great stories.

Love: The only subject Leni won’t talk about.

10. What is your Hero’s opinion of his country?

Leni loves Kanuba he loves his people and his culture. He left because his world had gotten bigger and he wanted the rest of the Kanu to know just how big.

11. Does your Hero have any prejudices?

He very much hates firearms he used one once in Avalon and saw the weapon had no Lan. He swore never to use one again.

12. Where do your Hero’s loyalties lie?

The Kanu and anyone he considers a friend.

13. Is your Hero in love? Is he married or betrothed?

He did have someone in his life but she died shortly before he left. If asked he’ll insist that it wasn’t his reason for leaving. Usually he won’t talk about it at all.

14. What about your Hero’s family?

His parents 2 brothers and 4 sisters are all part of the Lenlil tribe on Kanuba

15. How would your Hero be described by his parents?

He a good boy, good heart, much Lan wherever Leni go.

16. Does your Hero attempt to follow the code of chivalry?

He is unaware of it.

If introduced to it he would still follow his own path but agree its a good way for a man to live.

17. How religious is your Hero? What sect of the Church does he follow?

No Church. Opah. Which is immensely important to him as an Opahkung he sees Lan and Nal in everything he does.

18. Is your Hero a member of a guild, gentleman’s club or secret society?

Nobody has ever asked asked him.

He probably wouldn’t fit into any gentleman’s clubs and any guild or society that offered him a place would have to keep his attention or offer him a goal worth obtaining.
Since meeting the Explorers Society he is keen to get a shield mans jacket. Only for the pockets not what it represents.

19. What does your Hero think of sorcery?

He has met a Druid before and believes there to be Lan in his work.

He has also seen a Porté mage and heard reality scream as the blood stained her skin and is sure that Nal surrounds that woman wherever she goes.

Leni himself is a Kanuban Shaman known as an Opahkung and believes Opah is an extension of his spirit, his self and his outlook on the world as much as he is an extension of Opah.

20. If you could, what advice would you give your Hero?

Not everyone who smiles is a friend.


The Saga of Rosemary Goodfruit JayDGee